Tech News on G4MLB 2K10Apr 1, 2010By Ted Kritsonis - G4 Canada |
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The one element that has been adjusted and refined as the cornerstone of the game is the mechanics for pitchers and hitters. This might be a no-brainer given that the duel between the two is the key moment of any baseball game, except that it can be a frustrating experience learning to get there. Hitting the ball isn't so bad since it only requires that you push the right analog stick in whatever direction you want to control your swing. The hard part is in controlling the ball as a pitcher. You can choose between multiple pitches, but you need to execute each pitch by rotating the right analog stick with the proper formation and timing to throw it well. Otherwise, you lose control and either leave a hanging breaking ball ready to be cracked out of the park, or even bean the batter for a pass to first base. You can practice all this before even taking the mound by going through a tutorial and training. But even with that, getting it right can take too long. Wouldn't it have been easier to just simplify the process by allocating the face buttons to each pitch and controlling the ball's placement with a simpler analog stick mechanic?
All that aside, the most obvious change in MLB 2K10 is the addition of the My Player mode, which starts out promisingly, but makes it tough to stay interested. Part of the reason is because of the trade-offs. If you want to develop a pitcher, you will rarely, if ever, get to swing a bat. Develop a catcher and you can get better defensively, and as a batter, but end up with the most tedious of positions. Imagine staying crouched pitch after pitch without being able to even call what pitch should be tossed your way. In short, My Player games can get pretty repetitive and boring depending on the position you're playing.
This is also true of slugging percentage for a player who might be at the bottom of the lineup. Making good contact with the ball as a rookie in the minors is too difficult. More often than not, you'll get a hit by squeaking a grounder past the infield, whereas extra-base hits are a lot less common. Considering that this can happen game after game, it can take more than one season to finally achieve some success at the plate. This should've been adjusted to at least make hitting more believable. From a presentation standpoint, MLB 2K10 is a definite improvement from what 2K9 was able to offer. Everything looks crisper and more vibrant with nice player models and ambience in the ballpark. It would help if Visual Concepts can finally bring the crowd to life a lot more, especially in playoff games, but at least there's been progress. Some minor gaffes still happen from years past - outfielders gliding into position to make a catch, players look away from the play and there's still some repetition in the play-by-play.
Despite the issues I've mentioned, MLB 2K10 is a step in the right direction for a franchise that really was mediocre over the last two years. But the positive steps are more akin to baby steps, rather than the leap forward the series needed. This bodes well for next year's game, which should be light years ahead of what 2K9 was, and a significant upgrade to 2K10.
Rating: 7 / 10
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G4 Canada (formerly TechTV Canada) launched in September 2001. G4 is the one and only television station that is plugged into every dimension of games, gear, gadgets and gigabytes. Owned Rogers Media Inc., the channel airs more than 24 original series. G4 is available on digital cable and satellite. For more information, see www.g4tv.ca.
